Enemy Territory: Quake Wars Tweak Guide
Author: Koroush Ghazi
Last Modified: May 2008
Back in 2001 a WWII-themed game called Return to Castle Wolfenstein came out, to much hype and applause. I remember enjoying many hours of first the singleplayer and then the multiplayer aspects of the game. Then, just as RTCW multiplayer was dying, the developers suddenly released a free standalone expansion called Wolfenstein: Enemy Territory in 2003. It was a surprising move, and even more surprising was the fact that Wolf: ET went on to become a very popular online game.
As expected the popularity of Wolf: ET did not go unnoticed. id Software, the co-developer of the Wolfenstein games, as well as the Quake series, had a brainwave: why not merge the two? So was born Enemy Territory: Quake Wars, a game which attempts to blend much of the mechanics of Wolf: ET with the futuristic game world of Quake, and a dash of EA's popular Battlefield series.
To refine the game, ET:QW went through first a closed, then a public beta cycle, and having been involved since public beta 1, I can confirm that the game has indeed changed quite a bit due to the betas. Furthermore although the reaction to the betas has been mixed, in general the game has proven to be quite popular. So it seems the concept of combining Quake with Enemy Territory has worked for the most part. If you have any doubts, download the demo and try it for yourself.
Although the Doom 3/Quake 4 engine on which ET:QW is based is very solid and performs quite well, this guide is a compilation of all the important information players of the game will need to maximize their gameplay advantage. From full coverage of the in-game settings through to all the major advanced tweaking required both to optimize and customize the game, it's well worth checking out whether you're a new or experienced player.
Note: This guide refers to the latest version of ET:QW which is Version 1.5. Make sure to check back regularly for updates.